问问喵服大佬们,这种报错要怎么办,拼尽全力无法战胜()
Ver 1.4.0.0-fna [Everest: 5421-azure-15f3e]
05/02/2025 18:39:01
System.IO.InvalidDataException: The archive entry was compressed using an unsupported compression method.
at System.IO.Compression.Inflater.Inflate(FlushCode flushCode)
at System.IO.Compression.Inflater.ReadInflateOutput(Byte* bufPtr, Int32 length, FlushCode flushCode, Int32& bytesRead)
at System.IO.Compression.Inflater.InflateVerified(Byte* bufPtr, Int32 length)
at System.IO.Compression.DeflateStream.ReadCore(Span`1 buffer)
at System.IO.Compression.DeflateStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at System.IO.BufferedStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at Celeste.Mod.Helpers.SynchronizedZipEntryStream.readAsMuchAsPossible(Byte[] buffer, Int32 offset, Int32 count) in /home/vsts/work/1/s/Celeste.Mod.mm/Mod/Helpers/SynchronizedZipEntryStream.cs:line 101
at Celeste.Mod.Helpers.SynchronizedZipEntryStream.Read(Byte[] buffer, Int32 offset, Int32 count) in /home/vsts/work/1/s/Celeste.Mod.mm/Mod/Helpers/SynchronizedZipEntryStream.cs:line 42
at System.IO.Stream.CopyTo(Stream destination, Int32 bufferSize)
at Celeste.Mod.ModAsset.WriteCache(String path) in /home/vsts/work/1/s/Celeste.Mod.mm/Mod/Everest/ModAsset.cs:line 179
at Celeste.Mod.ModAsset.GetCachedPath() in /home/vsts/work/1/s/Celeste.Mod.mm/Mod/Everest/ModAsset.cs:line 170
at Celeste.Audio.IngestBank(ModAsset asset) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 149
at DMD<System.Void Celeste.Audio:Init()>()
at Celeste.Mod.SpeedrunTool.Other.MuteInBackground.AudioOnInit(orig_Init orig)
at Hook<System.Void Celeste.Mod.SpeedrunTool.Other.MuteInBackground::AudioOnInit(On.Celeste.Audio+orig_Init)>()
at SyncProxy<System.Void Celeste.Audio:Init()>()
at DMD<System.Void Celeste.GameLoader:LoadThread()>(GameLoader this)
at SkinModHelper.Module.SkinModHelperModule.GameLoaderLoadThreadHook(orig_LoadThread orig, GameLoader self)
at Hook<System.Void SkinModHelper.Module.SkinModHelperModule::GameLoaderLoadThreadHook(On.Celeste.GameLoader+orig_LoadThread,Celeste.GameLoader)>(GameLoader )
at SyncProxy<System.Void Celeste.GameLoader:LoadThread()>(GameLoader )
at Celeste.RunThread.RunThreadWithLogging(Action method)